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Submitted on
March 29, 2010
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Tallgeese-Zero ver.A2 by a2ure Tallgeese-Zero ver.A2 by a2ure
OZ-00MS-0X Tallgeese-Zero

General and Technical Data

Model number: OZ-00MS-0X
Code name: Tallgeese-Zero
Unit type: mobile suit
Manufacturer: OZ(Organization of Zodiac)
Operator: OZ
First deployment: no data available
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 20.1 meters
Weight: empty 9.2 metric tons; max gross weight unknown (?)
Armor materials: neo-titanium alloy
Powersource: ultracompact fusion reactor
Equipment and design features: "Zero System" combat computer/pilot interface in cockpit; sensors
Fixed armaments: 2 x hi-dober gun, clip-fed, mounted on both shoulder; 2 x beam saber, stored in recharge racks in shield, hand-carried in use; shield, can be folded to hand's back when using hi-dober gun


Doing another MSV(Mobile Suit Variation). Using term 'ver.A2' because i'm not sure if there's already anyone who create 'Tallgeese-Zero', since the idea of Tallgeese using zero system is not that rare. Don't ask me about the unreasonable weight, i just adapted the original Tallgeese (see this ->[link])

critiques and comments please:nod:(please help me improve)

MSV by :icona2ure:(me) based on =>Tallgeese of Gundam series

Tallgeese from Gundam series(c) Sunrise/Bandai/Sotsu Agency
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lockondynames Featured By Owner Jul 20, 2012  Student Digital Artist
Looks cool, I really like how kind of angular you made it. It works well.
SeverFlameSkullRage Featured By Owner Jul 16, 2012
Can you draw a praying mantis gundam? That would be epic!
zanruos Featured By Owner Mar 22, 2011
nice dude i am making a tallgeese mk 2 right now trying to make it more areodynamic but haveing fun with designs
a2ure Featured By Owner Apr 7, 2011  Hobbyist Digital Artist
sorry for the late reply...
glad you like it, and good luck with your tallgeese :salute:
zanruos Featured By Owner Apr 7, 2011
thxs u an see the pic of the head in my gallery
orihalchon Featured By Owner Apr 15, 2010  Student Filmographer
wih! boleh juga nih ^^

bikin versi Tallgeese III-nya donk, ok coy?

a2ure Featured By Owner Apr 16, 2010  Hobbyist Digital Artist

talgeese III? hmmm...nanti2 kali, masi ada beberapa yang sedang dalam tahap pengerjaan=D
Seraphiczero Featured By Owner Apr 11, 2010
This is really good. I'm glad you went with the colors of the original Goose. =p

I think from this point on you can improve by being more careful with symmetry, perspective, and the straightness of your lines. For instance, the lines and symmetry in the thighs and skirt can be improved. If you look at the two shoulder armor plates, they are not the same symmetrically.

I understand what you were going for, but I think you made the left leg a little too long. I also have no idea what's going on with those little things hanging off the side of its legs. =3

And this is just me, but I would increase the contrast and make the shading on your white parts darker. I love using white on mechs, but I've learned that putting high contrast on it helps it look less monotone.

Again, I still really like this drawing. I'm just pointing out the things you may want to focus on in future projects. Constructive criticism, right? =)
a2ure Featured By Owner Apr 16, 2010  Hobbyist Digital Artist
yay! right!! this is what I need, buddy...thanks :salute:

you pointed most of my weakness there, I'm trying to find some tutorials and tips regarding those things...I already try to use guide lines, as some of my friends suggest, for the perspective but it still didn't turns out right (as you can see the left leg still kinda too long and all...=(). Another way is to make the basic shape(cube, sphere, etc) for all parts, that way someone told me that I could get better perspective, but somehow I can't do the mecha right that way... And for the straightness of lines, I got this tip;"just concentrate on the start and end point of the line when you do lining", but when I try that my lines got mostly deviated(?)(especially the long ones)...Thanks for the shading tips, If you know another tips to improve them please let me know...awww!! I still need a whole lot of practice:XD:

those litle things on the legs sides are supposedly 'extra thruster'(?), practically useless I guess, just found some mechs with the same feature and found it kinda cool=D

Now I get pumped! gonna draw moaar!!:salute:
Seraphiczero Featured By Owner Apr 16, 2010
Huh...not that I really get it right nowadays, but I guess I just eyeball the perspective. If it looks messed up, I just fix it the best I can. =/

I do my best to draw the entire mech's proportion and posture before adding in any sorts of detail at all. This makes the major fixes easy without erasing all of your delicate work.

I guess I just have a real eye for symmetry. Basically, for EVERY line you draw, look for other lines on the mech it is related to. There are other lines that should be the same length, and there are lines that should be parallel with it.

I do okay with straight lines, but my method is a real pain in the ass:

Of course determine start and end points. To draw a straight line, I need a lot of stability for my hand. I use my elbow as an anchor and a pivot point. When you draw a line like this, it is not a perfect straight line, but is instead an arc with a small curve. And arc with small curve approximates a straight line, so you just have to "undo" the curve slightly.

I also tend to use small, short pencil strokes, but I'm told this is a bad habit, haha. This helps me quickly change the direction of a line if I feel it's crooked.

I also adjust lines by thickening them and thinning them out. This can slightly "nudge" them into the right place and thickness.

Otherwise, it's just time and practice. I like to do things the hard way, if you notice. =/

By the way, what language are you guys speaking?? I have no idea.

I'm looking forward to your future works. Curious to see if my advice helps, lol.
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